Difference between revisions of "Clubs and Guilds"

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**Worshippers of the [[God-of-all-Gods]], who call themselves [[Monotheists]], but are known colloquially as "Oners", or "Truers".
 
**Worshippers of the [[God-of-all-Gods]], who call themselves [[Monotheists]], but are known colloquially as "Oners", or "Truers".
 
**The [[Evolutionists]]
 
**The [[Evolutionists]]
 +
*[[The Establishment]], any worshippers of [[Norbi]]. (mostly [[Angels]])
 
==[[Race]]-related==
 
==[[Race]]-related==
 
*The Five [[Dwarven Clans]]
 
*The Five [[Dwarven Clans]]

Revision as of 17:40, 9 May 2008

All-That-Is inhabitants frequently like to join up into clubs. No one is quite sure why, but most of these clubs have clear rungs - starting from "Novice" (or equivalent), a traveller can generally work their way up to "Assistant Guildmaster", or even "Guildmaster" (or equivalent) itself.

Guildmasters, however, are expected to work full-time managing the guild. As such, the average adventurer may be tempted by this position, but unable to dedicate the required time. When adventurer after adventurer would work their way up the ranks to "Guildmaster" and then bugger off to work their way up to "Guildmaster" in a different club or guild, most clubs and guilds have created a position equal in rank without the required effort.

This is nice for adventurers, as they can feel important without having ongoing duties, and even better for guildmasters, as they find themselves being assassinated much less.

Guilds generally fall into one of three categories: Job-related, God-related, and Race-related.

Organisations in All-That-Is

Job-related

God-related

Race-related

PARA-related Organisations

Misc