Difference between revisions of "Clubs and Guilds"

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*[[The Adventurer's Guild]]
 
*[[The Adventurer's Guild]]
 
*[[The Entertainers]]
 
*[[The Entertainers]]
 +
*[[The Mage's Guild]]
 
*[[The Gladiator Association]]
 
*[[The Gladiator Association]]
 
*[[The Genius Club]]
 
*[[The Genius Club]]

Revision as of 01:01, 19 May 2008

All-That-Is inhabitants frequently like to join up into clubs. No one is quite sure why, but most of these clubs have clear rungs - starting from "Novice" (or equivalent), a traveller can generally work their way up to "Assistant Guildmaster", or even "Guildmaster" (or equivalent) itself.

Guildmasters, however, are expected to work full-time managing the guild. As such, the average adventurer may be tempted by this position, but unable to dedicate the required time. When adventurer after adventurer would work their way up the ranks to "Guildmaster" and then bugger off to work their way up to "Guildmaster" in a different club or guild, most clubs and guilds have created a position equal in rank without the required effort.

This is nice for adventurers, as they can feel important without having ongoing duties, and even better for guildmasters, as they find themselves being assassinated much less.

Clubs and organisations in All-That-Is generally fall into one of three categories: Job-related, God-related, and Race-related.

Organisations in All-That-Is

Job-related

God-related

Race-related

PARA-related Organisations

Misc