Dwarven Clans

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There are 5 Dwarven Pirate Clans. Two of them are technically mining clans, but all of them have extensive navies.

Afflet

The Afflet Clan is a Neutral-Neutral mining clan, who own most of The Narcarbia Islands. They focus mainly on keeping the peace, and act as a mediator between the other clans - where they are able to. In their own space or any neutral space, their word is generally accepted, however outside of their jurisdiction, anything goes.

The Afflet Clan was started by Nebaneeza "(Old Neb") Afflet, and will accept anyone wishing to join, provided they are neutral-neutral, and not aggressive.

Their territory includes Liswan, the central Narcarbia Island, and all of the Teegarl Sea (the ocean surrounding the Narcarbia Islands). While the Demographic Ocean (between Direnda and Nevah-Nevah) is technically neutral territory among the Pirate clans, they are considered the "moderators" of any neutral pirate territory.

Afflet's signature colour is grey.

Fandang

The Fandang Clan is a Chaotic-Good pirate clan. Like all pirates, they survive by robbing other ships, however they are incredibly lenient - if the ship they are robbing is better than theirs, they'll steal it, but if not, they'll let their victims live, and give them directions to the nearest port so that they can restock.

The Fandang Clan was started by Fandang himself. They are noted for their loyalty - it's not easy to join the clan, but once in, you will never be forgotten, even if you leave again. The Clan are known worshippers of Targ, God of Pirates, and their Flagship is the "Nemo".

Their territory includes three of the Narcarbia Islands: Port Laroy, Port Astob, and Port Rutner. For reasons unknown, the Fandang Clan refers to these islands as "The Three Torps" - Torp Laroy, Torp Astob, and Torp Rutner. Their territory also includes The Burg Sea, Dawson Ocean, and over half of the Titanic Ocean; essentially all of the ocean that surrounds Trolland.

One noteable subsect of the Fandang Clan are the Sea-Elves.

Fandag's signature colour is blue.

Jolee

The Jolee Clan is a neutral pirate clan. They, like the Fandang Clan, are known for their leniency when robbing: they will never take their victim's ship, but invariably clean it out completely. The Jolee ships are known for their size - they can take the full contents of three or four other ships before overloading. They are also slavers, taking the strongest 10% of the population of any ship which they rob.

The Jolee clan was started by Dwarvina Jolee, and are extremely xenophobic - only Dwarves are allowed in the clan. The Jolees are known worshippers of Targ, God of Pirates, and their flagship is the Jolee Roger.

Their territory is the remaining half of the Titanic Ocean, all of the Zane Ocean, and all of the Pijum ocean; the are surrounding Thebaz Island, and one half of Ellay. They have an uneasy alliance with The Undredge Clan, allowing them passage through their ocean. (without which, Undredge pirates would not be able to leave their ocean space surrounding Mount Zeddy.) They also own two of the Narcarbia Islands, Del Isa and Temura.

Jolee's signature colour is orange.

Undredge

The Undredge Clan is a lawful-evil mining clan, noteable as the Dwarven clan with the least pirates and ships. They are an expansive, corporation-like clan, with new enterprises being set up as often as they can afford to. There's no continent without the Undredge Clan there, trying to make profit. Their pirate ships are not at all antagonistic, rarely attacking other ships. The exception is when they spot a ship which has recently been attacked; they will often go in, pick off the survivors, and add the ship to their fleet.

The Undredge Clan was started by Dolores Undredge, and welcome all races into their clan. None but dwarves, however, can reach the position of management, and only the smartest dwarves attain upper management positions. The Undredge Clan worship Sven, the God of Darkness.

They are in fierce competition with the other expansionistic corporation of All-That-Is, the Gnome-run Red Rum Trading Company. The territory of the Undredge Clan is small - they own only one of the Narcarbia Islands (Sobrasa), the island of Mount Zeddy, and the small patch of ocean around it. They do, however, have large business bases in all of the countries of the world.

Undredge's signature colour is red.

Vadey

The Vadey Clan is an evil pirate plan. While pirating, they will kill a ship if there is even the slightest resistance - the only way to survive a Vadey attack (other than defeating them in battle) is to surrender the second you see their flag - they will only those who pre-emptively surrender. They are the primary reason for the Angel's persecution of pirates - Angels see the actions of Vadey ships, and assume that all pirates behave the same way.

The Vadey Clan was started by Garth Vadey, and worship Targ, the God of Pirates. They will let a member of any race join their clan, and the best way to get a position on a Vadey pirate ship is to kill the person in the position that you want. It's best to know the personal politics of the captain you're trying to impress first, however, as killing a captain's lifelong friend is not the best way to get into their good books. Their flagship is simply called "The Death Ship".

Vadey territory is the Yujum Ocean, the Urwif Ocean, and noteably not the Rose Sea - the tiny sea near Lehfrie, at Damuck. The Demons, despite their uneasy relationship with the Angels use the Rose Sea as their primary trade area, and thus keep it well defended against the Vadey Navy. They also own the three southern-most Narcarbia Islands, Worrpas, Kaj, and Napitac.

Vadey's signature colour is light green.

Pirate-free Zone

It should be noted that the Hisaw Sea, which surrounds the islands of Nevah-Nevah, is mostly a pirate-free zone, due to the fierce hatred between Dwarves and Angels. Down the very bottom, many pirate ships can (and do) sneak through without issue, provided they don't cause any trouble.

Independant Pirates

Also of note is the fact that not every pirate ship on the sea belongs to one of the 5 Clans. While the majority do, there are many independent ships which are not affiliated with any of the five pirate clans, and their behaviour cannot be predicted.

Avoiding Pirate Attack

The simplest way to avoid pirate attack is simply to stay out of the ocean. A dangerous but effective technique is to raise the signature flag of the clan whose territory you're passing through - pirates don't attack members of their own clan. Of course, if one is detected, all pirates are sworn to kill imposters without mercy - even the more lenient clans of Jolee and Fandang. A popular method of travel is simply paying for one's board on a pirate ship itself - most will accept passengers, though you may be expected to defend your life if a fight breaks out.

Finally, the most common option is to find the head office of whichever clan's ocean you want to travel through, and pay for safe passage. The price varies based on your means and which clan you're asking, but they're fairly organised about the whole thing.