Difference between revisions of "Clubs and Guilds"
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− | All-That-Is inhabitants frequently like to join up into clubs. No one is quite sure why | + | All-That-Is inhabitants frequently like to join up into clubs. No one is quite sure why. Most of these clubs have clear rungs - starting from "Novice" (or equivalent), a [[traveller]] can generally work their way up to "Assistant Guildmaster", or even "Guildmaster" (or equivalent) itself. |
− | Guildmasters, however, are expected to work full-time managing the guild. As such, the average [[adventurer]] may be tempted by this position, but unable to dedicate the required time. When adventurer after adventurer would work their way up the ranks to "Guildmaster" and then bugger off to work their way up to "Guildmaster" in a different club or guild, most clubs and guilds | + | Guildmasters, however, are expected to work full-time managing the guild. As such, the average [[adventurer]] may be tempted by this position, but unable to dedicate the required time. When adventurer after adventurer would work their way up the ranks to "Guildmaster" and then bugger off to work their way up to "Guildmaster" in a different club or guild, most clubs and guilds created a position equal in rank without the required effort to solve the problem. |
This is nice for adventurers, as they can feel important without having ongoing duties, and even better for guildmasters, as they find themselves being assassinated much less. | This is nice for adventurers, as they can feel important without having ongoing duties, and even better for guildmasters, as they find themselves being assassinated much less. | ||
− | + | Clubs and organisations in All-That-Is generally fall into one of three categories: Job-related, God-related, and Race-related. | |
=Organisations in All-That-Is= | =Organisations in All-That-Is= | ||
− | == | + | ==Professional== |
*[[The Adventurer's Guild]] | *[[The Adventurer's Guild]] | ||
*[[The Entertainers]] | *[[The Entertainers]] | ||
+ | *[[The Mage's Guild]] | ||
*[[The Gladiator Association]] | *[[The Gladiator Association]] | ||
*[[The Genius Club]] | *[[The Genius Club]] | ||
*[[Truckie Drivers]] | *[[Truckie Drivers]] | ||
*[[Ninjitsu]], the [[Ninja]] Guild. | *[[Ninjitsu]], the [[Ninja]] Guild. | ||
− | == | + | ==Religious== |
*[[BOY]]: The Bank of [[Yashel]] | *[[BOY]]: The Bank of [[Yashel]] | ||
*The [[Sillan Hospices]] | *The [[Sillan Hospices]] | ||
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**The [[Evolutionists]] | **The [[Evolutionists]] | ||
*[[The Establishment]], any worshippers of [[Norbi]]. (mostly [[Angels]]) | *[[The Establishment]], any worshippers of [[Norbi]]. (mostly [[Angels]]) | ||
− | + | *[[The Dark Brotherhood]] | |
+ | ==Racial== | ||
*The Five [[Dwarven Clans]] | *The Five [[Dwarven Clans]] | ||
**[[Afflet]] | **[[Afflet]] | ||
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**[[Two-Eyes]] | **[[Two-Eyes]] | ||
*The [[Orc Tribes]] | *The [[Orc Tribes]] | ||
+ | |||
==[[PARA]]-related Organisations== | ==[[PARA]]-related Organisations== | ||
*[[Werewolves Anonymous]] | *[[Werewolves Anonymous]] | ||
Line 47: | Line 50: | ||
**[[Doflun]] | **[[Doflun]] | ||
**[[Sastia]] | **[[Sastia]] | ||
− | *[[The Humane Dragon | + | *[[The Humane Dragon Hunter Society]] |
*[[The Dragon Slayers]] | *[[The Dragon Slayers]] | ||
+ | |||
==Misc== | ==Misc== | ||
*[[The Desert People]] | *[[The Desert People]] |
Latest revision as of 23:20, 27 September 2008
All-That-Is inhabitants frequently like to join up into clubs. No one is quite sure why. Most of these clubs have clear rungs - starting from "Novice" (or equivalent), a traveller can generally work their way up to "Assistant Guildmaster", or even "Guildmaster" (or equivalent) itself.
Guildmasters, however, are expected to work full-time managing the guild. As such, the average adventurer may be tempted by this position, but unable to dedicate the required time. When adventurer after adventurer would work their way up the ranks to "Guildmaster" and then bugger off to work their way up to "Guildmaster" in a different club or guild, most clubs and guilds created a position equal in rank without the required effort to solve the problem.
This is nice for adventurers, as they can feel important without having ongoing duties, and even better for guildmasters, as they find themselves being assassinated much less.
Clubs and organisations in All-That-Is generally fall into one of three categories: Job-related, God-related, and Race-related.
Contents
Organisations in All-That-Is
Professional
- The Adventurer's Guild
- The Entertainers
- The Mage's Guild
- The Gladiator Association
- The Genius Club
- Truckie Drivers
- Ninjitsu, the Ninja Guild.
Religious
- BOY: The Bank of Yashel
- The Sillan Hospices
- Mildred's Librarians
- Sexlia's Brothels
- Simon's Hairdressing
- The Colk Foundation
- The religious extremists of All-That-Is
- Worshippers of the God-of-all-Gods, who call themselves Monotheists, but are known colloquially as "Oners", or "Truers".
- The Evolutionists
- The Establishment, any worshippers of Norbi. (mostly Angels)
- The Dark Brotherhood
Racial
- The Five Dwarven Clans
- Undercover Halflings
- The Ogre Tribes
- The Orc Tribes
- Werewolves Anonymous
- The Anti-PARA Foundation
- The Guild of Vampires
- The mermaid tribes
- The Humane Dragon Hunter Society
- The Dragon Slayers